A game of docial deduction, bluffing, and deception.
Coup is a social deduction bluffing game, best played with 4 to 6 players. This write-up shows how this game can be played with a standard deck of cards, but I would also recommend to purchase the real game to support the desiner (and because it is a bit easier to play with the actual cards which contain the proper names and help text).
A player wins if they are the last person with any cards remaining. This game is intended to be played multiple times.
Make a deck out of 3 of each of the following cards: Jack, Queen, King, Ace, 2.
Shuffle the deck, and deal 2 cards to each player.
The remaining cards are used as coins, if no other kind of tokens are available. Give each player 2 starting coins.
There are 5 kinds of character cards, each with their own ability.
Take 3 coins. Blocks foreign aid.
Pay 3 coins and try to assasinate another players character. Can be blocked by a Contessa.
Blocks an assasination attempt against yourself.
Steal 2 coins from another player. Can be blocked by a Captain or Inquisitor. Blocks stealing.
Draw one card from the deck, and choose wether or not to exchange it with one of your cards. Shuffle the drawn or exchanged card back into the deck.
-OR-
Choose a player to reveal one of their cards to you (their choice of which to show). You may force that player to draw a new card and shuffle the revealed card back into the deck.
Inquisitor can block stealing.
During a players turn they can use one of the following actions:
If a player looses a card, either due to coup, assasination, or a bluff call, they place that card face-open in the middle of the table.
If a player doesn't have any cards left, they are out of the game for the remainder of the round.
When a player uses a cards ability, either in their own turn, or as a reaction in someone elses turn, they are not required to have the claimed characder; they can bluf that they have that character.
Any time a player uses a cards ability, any other player can challenge them. If a player is challanged, they must reveil one of their cards.
Note: if blocking stealing, the player must declare wether it is blocked using a Captain or an Inquisitor.
To play coup with 2 players, I recommend to use the following 2 additional rules
When a player performs the coup action, they must name a specific character to kill. If the other player has that character, it is reveiled and it dies as normal.
If the player does not have that specific character, that player reveils all of their character cards. That player does not loose any of their cards, but the player who called the coup does loose their 7 coins. The player who revield their hand draws 2 cards from the deck and then chooses 2 cards to shuffle back into the deck.
Both players start with 2 characters, as normal. But if a character dies, that player draws a new card. When loosing their 4rd or 5th card, that player does not draw any new cards.