Coup rules

A game of social deduction, bluffing, and deception.

Overview

Coup is a social deduction bluffing game, best played with 4 to 6 players.

A player wins if they are the last person with any cards remaining. This game is intended to be played multiple times.

  • Players: 3-6 (best 4-6), with variant for 2 players.
  • Prerequisites:
    • 1 deck of cards
    • Optional: coins (tokens, chips, etc.)
  • Play time: 5-10 minutes per round

Setup

Make a deck out of 3 of each of the following cards: Jack, Queen, King, Ace, 2.

Shuffle the deck, and deal 2 cards to each player.

The remaining cards are used as coins, if no other kind of tokens are available. Give each player 2 starting coins.

The cards

There are 5 kinds of character cards, each with their own ability.

King = Duke

Take 3 coins. Blocks foreign aid.

Ace = Assassin

Pay 3 coins and try to assassinate another players character. Can be blocked by a Contessa.

Queen = Contessa

Blocks an assassination attempt against yourself.

Jack = Captain

Steal 2 coins from another player. Can be blocked by a Captain or Inquisitor. Blocks stealing.

2 = Inquisitor

Draw one card from the deck, and choose whether or not to exchange it with one of your cards. Shuffle the drawn or exchanged card back into the deck.

-OR-

Choose a player to reveal one of their cards to you (their choice of which to show). You may force that player to draw a new card and shuffle the revealed card back into the deck.

Inquisitor can block stealing.

Gameplay

During a players turn they can use one of the following actions:

  • Influence: use the ability of one of the character cards.
  • Income: take 1 coin from the pool.
  • Foreign aid: take 2 coins from the pool. Can be blocked by a Duke.
  • Coup: pay 7 coins back to the pool, and choose a player. That player removes one of their cards from their hand. Players are forced to coup if they have 10+ coins.

If a player looses a card, either due to coup, assassination, or a bluff call, they place that card face-open in the middle of the table.

If a player doesn't have any cards left, they are out of the game for the remainder of the round.

Bluffing & deception

When a player uses a cards ability, either in their own turn, or as a reaction in someone else's turn, they are not required to have the claimed character; they can bluff that they have that character.

Any time a player uses a cards ability, any other player can challenge them. If a player is challenged, they must reveal one of their cards.

  • If the challenged player reveals the claimed card, the player who called on their bluff loses one of their cards. The challenged player shuffles the revealed card back into the deck and draws a new card.
  • If the challenged player reveals another card, that player looses the revealed card.

Note: if blocking stealing, the player must declare whether it is blocked using a Captain or an Inquisitor.

2 player variant

To play coup with 2 players, I recommend to use the following 2 additional rules

Call the Coup

When a player performs the coup action, they must name a specific character to kill. If the other player has that character, it is revealed and it dies as normal.

If the player does not have that specific character, that player reveals all of their character cards. That player does not loose any of their cards, but the player who called the coup does loose their 7 coins. The player who reviled their hand draws 2 cards from the deck and then chooses 2 cards to shuffle back into the deck.

5 lives each

Both players start with 2 characters, as normal. But if a character dies, that player draws a new card. When loosing their 4th or 5th card, that player does not draw any new cards.