Sea Salt & Paper solo rules
July 2025 - ⧖ 2 minSea Salt & Paper Solo Rules
These rules are based on the solo rules by @EricKenneth.
Overview
In this solo mode, you play a 2-player game against a bot. This game consists of a single round, where you can stop the round once you reach 12 points. The bot's actions are determined by a d6 dice, and this dice also limits the actions on your turn. The bot does not play cards, but gathers them in a face-down pile. It's score is determined using special scoring rules.
Setup
- Place a mermaid card sideways representing the bot. Its cards will be placed right below it.
- Place a d6 on the mermaid area for now.
- Place the deck and the two discards as usual to the right of the mermaid's area.
Special rules
- The player always starts the game.
- Whenever a discard pile is empty, immediately fill it with the top card of the deck.
- The player can't choose to draw from a pile if the dice is on that pile (taking a card from that pile using the crab action is allowed).
- When playing the swimmer-shark combo, shuffle the bot's pile and take a random card.
- When playing the swimmer-jellyfish combo, the bot takes the top card from the draw pile in its turn. The dice does not change position.
Bot's turn
During the bot's turn:
- Roll the dice, and put the top card from the corresponding pile face down on the bot's pile.
- 1 or 2: deck.
- 3 or 4: first discard pile.
- 5 or 6: second discard pile.
- Place the dice on the pile the card was taken from.
Ending the game
Once the player reaches 12 points, they can choose to end the game. Then take a final turn for the bot.
Scoring
Scoring for the player is according to the standard rules (without last-chance scoring).
To count the bot's score:
- Make as many duo-card pairs as possible, adding sea stars if possible.
- Count score using the standard rules, also including the mermaid card representing the bot.
- Add 1 point for every single duo-card.