Sea Salt & Paper solo rules

Sea Salt & Paper Solo Rules

These rules are based on the solo rules by @EricKenneth.

Overview

In this solo mode, you play a 2-player game against a bot. This game consists of a single round, where you can stop the round once you reach 12 points. The bot's actions are determined by a d6 dice, and this dice also limits the actions on your turn. The bot does not play cards, but gathers them in a face-down pile. It's score is determined using special scoring rules.

Setup

  1. Place a mermaid card sideways representing the bot. Its cards will be placed right below it.
  2. Place a d6 on the mermaid area for now.
  3. Place the deck and the two discards as usual to the right of the mermaid's area.

Special rules

  • The player always starts the game.
  • Whenever a discard pile is empty, immediately fill it with the top card of the deck.
  • The player can't choose to draw from a pile if the dice is on that pile (taking a card from that pile using the crab action is allowed).
  • When playing the swimmer-shark combo, shuffle the bot's pile and take a random card.
  • When playing the swimmer-jellyfish combo, the bot takes the top card from the draw pile in its turn. The dice does not change position.

Bot's turn

During the bot's turn:

  1. Roll the dice, and put the top card from the corresponding pile face down on the bot's pile.
    • 1 or 2: deck.
    • 3 or 4: first discard pile.
    • 5 or 6: second discard pile.
  2. Place the dice on the pile the card was taken from.

Ending the game

Once the player reaches 12 points, they can choose to end the game. Then take a final turn for the bot.

Scoring

Scoring for the player is according to the standard rules (without last-chance scoring).

To count the bot's score:

  1. Make as many duo-card pairs as possible, adding sea stars if possible.
  2. Count score using the standard rules, also including the mermaid card representing the bot.
  3. Add 1 point for every single duo-card.